
The initial episodes will focus on a once-confidential operation called Exercise Tiger, a “rehearsal” for D-Day that went disastrously wrong. Like the games, the first season of Brothers in Arms is inspired by true events in World War II. “I love the stories we told in the games, and we do have more stories to tell, but a TV show lets us explore this subject matter and the effect on the relationships and people in broader ways,” Pitchford tells The Hollywood Reporter. The success of the original title launched a series of games across various consoles and mobile devices.

The original game, which launched on PlayStation 2, Xbox and PC, was based on true events of the historic Mission Albany of the 502nd Parachute Infantry Regiment. Jean-Julien Baronnet (who served as producer on Ubisoft’s 2016 Assassin’s Creed film), Richard Whelan ( Band of Brothers: The Pacific, Captain America, Fast and Furious: Hobbs and Shaw) and Sean Haran (chief business officer, Gearbox Entertainment) will also serve as producers on the series.ĭebuting in 2005, Brothers in Arms: Road to Hill 30 centered on a group of paratroopers dropped behind enemy lines on D-Day. Rosenbaum was represented in the deal by Jeff Okin, Anonymous Content and Gendler/Kelly. Rosenbaum will serve as showrunner of the new series, as well as executive producer alongside Gearbox co-founder and CEO Randy Pitchford. The most recent Brothers in Arms title, Brothers in Arms: Hell’s Highway, launched on Xbox 360, PS3 and PC in 2008.Video game developer Gearbox Entertainment has teamed with showrunner Scott Rosenbaum ( Queen of the South, V, Gang Related) to adapt its shooter franchise Brothers in Arms for the small screen. Pitchford suggests that the game, which was stripped of the Brothers in Arms branding in the years following its reveal, formed the basis of this winter’s team-based shooter Battleborn. If you were still holding out for Furious 4, however, the 4-player Brothers in Arms spin-off announced at E3 2011, don’t hold your breath. “But we’re in the incubation phase with the next one there, for sure.”

“Once it happens development will really take off and then sometime after that – if we don’t completely kill ourselves – we’ll announce,” he continued. Nevertheless Pitchford feels like the studio is “on the brink” of finding the partners it needs. Gearbox’s earlier Brothers in Arms titles were each published by Ubisoft, but whether the publisher will return for the next game remains unknown. Once we put all the partnerships together in terms of publishing, collaborators and creatives, we can talk about it.”

I need good partners for it, so we’ve been talking to great folks but it’s really putting all that together that’s the limiting factor. “Sadly it takes a lot of resources, energy and money to do what must be done, so it’s not something I feel I could completely do alone.
